Vault of Glass
Equipment recommendations. They are not absolute and only serve a purpose of giving you a general guess about what you might want in every encounter.
1. Confluxes
OVERLOAD CHAMPIONS
Close and medium combat distances
Small and big enemies
Don't forget to adjust your gear to include anti-overload tools. Depending on available anti-champ mods, you might want to go for other weapon types
Primary weapons to destroy goblins with
Some additional firepower to deal with minotaurs and groups of enemies quickly
For wyvern-class mini-bosses and champions
2. Oracles
Close and far combat distances
Small and medium enemies
Primary weapons to destroy goblins and, optionally, snipers with
Some additional firepower to deal with minotaurs and groups of enemies, or destroy oracles
XENOPHAGE is strongly recommended for encounter mechanics and snipers. If you don't have it, then take something else
3. Templar
Medium DPS distance
Small enemies
Primary weapons to kill a bunch of goblins and harpies
Spare ammo for DPS
For Boss DPS. The crit spot is easy to hit as it is, but you can add Divinity to make it even better
4. Gatekeepers
OVERLOAD CHAMPIONS
Close and medium combat distances
Small and big enemies
Don't forget to adjust your gear to include anti-overload tools. Depending on available anti-champ mods, you might want to go for other weapon types
Primary weapons to destroy goblins with
To deal with groups of enemies faster
For mini-bosses and champions
5. Atheon
All combat distances
Small and medium enemies
There isn't a lot of enemies to defeat, but your targets are far away most of the time
Your main tool to destroy oracles with
Again, boss DPS, crit spot, Divinity